I dunno, important as Six I guess? And I guess, I could maybe try and remember Six because of. Although definitely more so with The Viewers and Patients, since they are not as. So I'm sorry Six, Patients, and the Viewers, but I am constantly forgetting your existence. But with The Viewers, The Patients, and Corrupted Six, I can't think of something to latch on for them. So you got that right? The Hunter: Best music, The Teacher: The creepiest, The Doctor: The most disturbing in terms of design and attitude, The Thin Man: The coolest. Just everything about him just makes him out to be like, the coolest flipping enemy, I love him, he is easily my favorite boss in both LN 2 and N 1. The Thin Man: Well, I think he's the coolest out of all of them, which is the main thing. And his chase at the end is awesome, and he also breaks a rule that you were taught from the first game, that if you hide under something, you're safe, not as safe as in a vent, but you're safe, he throws this outta the window when he just LIFTS UP BEDS TO GRAB NAB YOU FROM UNDER THEM. The Doctor: The main way I remember him is that he is the most disturbing out of all of them, his design is just, such friggin nightmare fuel, it makes me wanna puke. She starts SMASHING her way into the vent and it is TERRIFYING. And the vent chase, that chase caught me so off-guard, cause like, in the entirety of the first game you're taught that the vents are your safe spot, you can feel safe in a vent, but then in this game, still under that assumption, BOOM. Hate the noises she makes, sounds like a rabid animal ?. I don't think I could've thought of a better way to make her so creepy. The Teacher: The main thing is the creepiness factor, the Creepiest monster in the game by far, that neck is the sole reason why she is so creepy. But I don't think I seriously believe in that theory, just a thought that came into my head at some point. I mean, he didn't kill Six when he found her, very interesting. Curious, it's almost like he wants you to escape. He does sometimes, but it's always at times when he definitely won't hit you with both. I wonder why he doesn't use both shots before he reloads ?. The Hunter: He has the BEST music which is the main thing I remember him by, he's pretty cool, like his shotgun, it's pretty scary. So, this is how I look at the monsters in LN 2 and remember them, in case you were curious (you probably weren't, I just noticed that all but three monsters have this one thing that they accel at that I can latch onto and remember them at all times): six intestines trembling on an empty stomach. Looking at all the decorations, the post-credit event shows her taking six shades, touching the bottom of the card, and creating something that looks like a cutie. At the end of the dream room, support the camera and hide the contents of the room and the door will be locked. Over time, things get bigger and bigger, and they end up looking smaller. Surrounded by people alone, Mono sits alone in a chair, knowing his own destiny.
Little nightmares 2 the teacher tv#
Many were expelled, but six were allowed to plunge into the abyss and escape the TV station. As the signal begins to decline, the child follows the body and eyes that form the basis of the signal. It can be confusing to hit a meter box, but turn off the mono box and restore it to normal. The object entered the Tower of the Signs and met the six giants who are now rotten. The objects use various TVs as entrances, wander around the city of Paar, heading to the 6th edition symbol tower, meet and destroy dwarfs. Cell Tower Viewer - When the Pale City Citizen TV commercials tried to reach the front door again, the viewer jumped on him and fired six shots. Later, Mono and six others headed for downtown Pal. The two arrived at the hospital and, like Manic and all the doctors, managed to get the deceased out of the hospital. Outside the school, six white raincoats were found.
Mono rescues six abusers, who escape to the long-necked teacher in charge of the unit. Six or six remained in school after being abducted by a bricklayer and mortar by a violent student. He also encountered some of the children's ghosts he encountered. But he was always pushed six times before he reached the door. While traveling, Mono dreams of using these TVs as a reliable living device. The town of Pale is littered with such things as six steps and turtles, covered with mist and rain, scattered on the main TV. The hunters chased them, threw them into a corner of the house, and shot them. He then rescued six prisoners of war captured by hunters who covered their faces. A child named Mono woke up from a dream and was looking at the door at the end of a long corridor.